Red Rover Game
The more the merrier for this outdoor game—perfect for a gathering of party revelers.
- What You Need
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- Nothing
- Instructions
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Divide the kids into two groups and have them line up, holding hands tightly. The two groups face each other about 20 feet apart.
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Each side has a caller. The caller from one side shouts, "Red Rover, Red Rover send [name] right over." If Sally's name has been called, she runs to the opposite side, aiming for what she thinks will be the weakest connection. Her goal is to break through the line. If she succeeds, one person from the opposing side must return with her and join her ranks. If she fails, she joins the caller's side.
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The caller from the opposite side then shouts, "Red Rover . . ." and the process continues. Players can devise sneaky running strategies and use psychological tactics to spice up the game. Whichever side has the most players at the end of the playing time wins the round.
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